Climbing object with a non-convex Mesh Collider - Player can fall through world geometry · Issue #1519 · ExtendRealityLtd/VRTK · GitHub
![unity3d - How to handle Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5? - Stack Overflow unity3d - How to handle Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5? - Stack Overflow](https://i.stack.imgur.com/QaZTk.png)
unity3d - How to handle Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5? - Stack Overflow
![unity3d - How to handle Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5? - Stack Overflow unity3d - How to handle Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5? - Stack Overflow](https://i.stack.imgur.com/wzgza.jpg)
unity3d - How to handle Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5? - Stack Overflow
![monogame - How can i convert a non-convex mesh collider object to a convex mesh collider object - Game Development Stack Exchange monogame - How can i convert a non-convex mesh collider object to a convex mesh collider object - Game Development Stack Exchange](https://i.stack.imgur.com/b0klu.png)