Lubos on Twitter: "Small feature to improve workflow in ArmorPaint. Quickly re-import mesh from source obj/fbx/blend file. https://t.co/VVRp894yHp" / Twitter
Substance Painter - How to Update Models AFTER You Textured It! - YouTube
3D model community • 3D modeling forum • 3D printing forum - 3D Coat
From Blender to Unreal Engine 4 – Workflow and Project Set up | Variable 63
Subs Painter - Mesh having dark areas when Importing, baked normal comes out black. — polycount
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Stretch marks on imported static mesh - Asset Creation - Epic Developer Community Forums
Modding (very advanced) - Official Shadowrun Wiki
Substance Painter: Problem with UV replace — polycount
ArmorPaint 0.7 Released – GameFromScratch.com
BUG?] Mesh UV mapping does not update properly not exporting correctly? - Rhino for Windows - McNeel Forum
How to create a Destructible Mesh – FPS Game Starter Kit
3D model community • 3D modeling forum • 3D printing forum - 3D Coat
can't edit AO map in substance painter : r/Maya
Substance destroys my paint layers when I try and update the model (please help) : r/Substance3D
Why are my meshes transforms all messed up in my FBX exports? | Foundry Community
uv - Mesh to Substance painter Scale/repeating tiles issue when painting - Blender Stack Exchange
RonanMahonArt on Twitter: "Nice, you can now reimport your mesh in Substance Painter with one button, no more jumping through project settings https://t.co/7GoFqtJAob" / Twitter
Solved: Reimport mesh error - Adobe Support Community - 13421722
Edited the UV Map of a mesh, and after reimporting and rebaking, the mesh is really wonky... happens on a fresh project import too. Any ideas? Edited on Left, Old on Right. :